Gravitational Lensing · M87* · 6.5 × 10⁹ M☉
Schwarzschild · Kerr Metric
Accretion · Keplerian
Frame Dragging · On
Photon Sphere · 1.5 Rs
ISCO · 3 Rs
About

A real-time GPU simulation of a supermassive black hole. Physically-based gravitational lensing, Keplerian accretion disk dynamics, and cinematic tone mapping — all running in your browser via WebGL2.

ProjectEvent Horizon · Singularity
RendererWebGL2 · GLSL ES 3.0
FrameworkNext.js · App Router
PhysicsKerr Metric · Ray Marching
EffectsGravitational Lensing · FBM · Hable
DeployVercel Edge Network